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Information Dump

Welcome! This is a website dedicated to just news about Creatalsoftware and other endeavors and various things. News may include information regarding new projects such as games, updates, plans, and other various additional developments. To prevent spam, there will be no posts regarding any novellas, and you can instead see the novella site for novella-related news. You can subscribe to receive email notifications for any updates through the sidebar on the left. ~Homepage~ ~Projects and Games~ ~Novellas~

"Monthly" Devlog #3 - 2/14/2024 - Riflebird Multiplayer, Charmolypi Valentines Update, 8th Anniversary

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  "Monthly" Devlog #3 - 2/14/2024 Hello everybody! This was supposed to come way sooner, but I wound up missing two devlogs. I missed December with the holidays and then got laryngitis and then got COVID and missed January and didn't get much work done, whoops... ---------------------------------------------------------------------- Garenburg Penitence: The Riflebird Multiplayer Versus There hasn't been too much work because of holidays and illness in the last few months, but it's what I've been recovering so I've been putting time into it again lately! Since the Steam Remote Play Together festival is happening right now, why not some looks at the multiplayer? How multiplayer currently works is that there are two game modes, being Survival and Score. Survival is pretty self-explanatory; whoever lets spheres hit the end first loses. Score is also fairly self explanatory in that you need to get the highest score first. Score can be based off either a set goa

Monthly Devlog #2 - 11/26/2023 - File System, Amonia's Gallery Art

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Monthly Devlog #2 - 11/26/2023 Here's the monthly development update! ---------------------------------------------------------------------- Garenburg Penitence: The Riflebird File System There isn't too much that I can unfortunately show off this month, but that's because the focus has been on the most incomplete part: the file system. The file system is a series of logs of conversations, diary entries, and other documents that outline past of Garenburg, and how it wound up where it is, so it's definitely important! For the longest time, most focus has gone to the actual gameplay and levels, but since those are so close to being completely done, I can readjust my focus on what I need to. The file system has also had several rewrites to try and make the writing a bit better or improve areas where it's just... not great. I believe this is either the third or fourth rewrite, and it's going well. I'm hoping to have it completely done within the next month or tw

Monthly Devlog #1 - 10/19/2023 - Colorblind Options & Riflebird Progress

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Monthly Devlog #1 - 10/19/2023 Well, this is new. I've been wanting to do something like this for a while but haven't had the chance to, so I'll be trying to have a little development update once a month (hopefully towards the middle of the month) with any updates as well as info if there wasn't much progress. It's going to be formatted like past development posts, but I'm also going to try formatting these a bit differently for better readability. ---------------------------------------------------------------------- Garenburg Penitence: The Riflebird Remaining Progress I'll actually just be blunt and say the game is almost done, but still a bit away from releasing. What's left to add, you may wonder? The final level and a bonus level as a tribute to Irisu Syndrome Finishing writing the files you can read Level editor improvements Bug fixes, testing, and quality of life improvements Yeah, that's pretty much it! We're really close to release now!

Seventh Anniversary~

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  Hi! Today we're celebrating seven years of Creatalsoftware existing, and It Is Too Dark 's initial release. Seven years! It's really weird to think that much time has passed already. Today, I'd like to show some various updates, and also give some more thoughts in reflection of my works. ---------------------------------------------------------------------- Garenburg Penitence: The Riflebird The game progress is going well! Very well! It's just unfortunately difficult to talk about without going into spoilers. So, here's instead a little look at one of the work-in-progress dual path levels! ---------------------------------------------------------------------- Untitled 3D Project In some extra time, I've experimented a little bit with an untitled 3D project. Having never made any 3D games previously, this has been an interesting and educational experience and a lot of fun! I'd like to pursue further working on it sometime in the future when Garenburg P

Garenburg Penitence Development Update, Websites Revamp

Hello! Well, time to get into the game news. ---------------------------------------------------------------------- Garenburg Penitence: The Riflebird A new mode has been added. The mode is Unwind Mode , which allows the player to have a more relaxed experience. Instead of having the usual music for each world, it instead has a playlist of guitar tracks that are shuffled through. The music here is made by the talented YASUpochiGuitar! You can find his channel here ! You may know him from the game Ib, as he composed various tracks such as Garry's theme, the intro music, and the credits theme. Music can also be changed to be the regular music which plays in Classic mode, the unique music that plays during modes other than Classic, or any specific guitar track to keep looping. Additionally, a demo will be releasing at some point in June! It will be free and have a few handpicked levels, and feedback on it will go to improving the final version before it releases. Stay tuned for more i

Official Discord Server / Garenburg Penitence Custom Level Support / Garenburg Woods 1.0.2

Hello! Here's the main news. ---------------------------------------------------------------------- Official Discord Server We now have an official Discord server. Please see here for the invite! ---------------------------------------------------------------------- Garenburg Penitence: The Riflebird A development update about the custom level support! See here for more information! ---------------------------------------------------------------------- Garenburg Woods A new update patch and achievements guide are available.  See here for more information! ---------------------------------------------------------------------- Nothing too new right now, that is pretty much it. Thanks for reading!

Garenburg Penitence Announcement / Garenburg Woods Planned Content Update

Hello! It's been a bit, so I'll cut to the chase. This has been a long while into development, but I feel that now is a good time to announce this news. ---------------------------------------------------------------------- Garenburg Penitence: The Riflebird The second game in the Garenburg series is in development! Please see here for the official website , here for the trailer , and here for the Steam page . The gameplay is firing spheres and matching colors. This game is heavily influenced and inspired by a few titles, including Luxor, Sparkle, Tumblebugs  and other marble popper games from the 2000s, Irisu Syndrome , and Serial Experiments Lain (for the PlayStation 1). I realize those are weird inspirations, but they are there for a reason. For those who have played a marble popper game, I want to make it clear that the gameplay of Garenburg Penitence is both very similar with many different mechanics for a fresh and unique experience. The player cannot control their movem