Seventh Anniversary~

 Hi!


Today we're celebrating seven years of Creatalsoftware existing, and It Is Too Dark's initial release. Seven years! It's really weird to think that much time has passed already.

Today, I'd like to show some various updates, and also give some more thoughts in reflection of my works.

----------------------------------------------------------------------

Garenburg Penitence: The Riflebird

The game progress is going well! Very well! It's just unfortunately difficult to talk about without going into spoilers.

So, here's instead a little look at one of the work-in-progress dual path levels!


----------------------------------------------------------------------

Untitled 3D Project

In some extra time, I've experimented a little bit with an untitled 3D project. Having never made any 3D games previously, this has been an interesting and educational experience and a lot of fun! I'd like to pursue further working on it sometime in the future when Garenburg Penitence is done, and I think it'd be quite nice to be a relaxing, somewhat open fishing game where you can explore and catch fish.


One of our two protagonists, Castranom! She's quite smug because it's time for fishing.


The other protagonist, Afeil! Despite their expression, they are very excited to fish.

And finally, a small amount of footage I got while messing around and testing. Who knows; maybe these two will end up with a full title in the future!


----------------------------------------------------------------------

Reflections

At the end of the day, I'm just really happy with how far things have gone. Video games are an amazing medium of art and the amount of ways they can use the form to create such memorable and impactful experiences or ways to relax and destress or just have fun is wonderful. I'm happy that now, years later, projects are still going and I'm really excited for the future. Comparing my past projects to the present, the amount of growth has been notable, and it can only go farther from here. More than that, I'm thankful for everybody who's spent time in my games and all, and it's been an incredibly humbling experience to see people try the games out. And so, thank you! Thank you for everything.

----------------------------------------------------------------------


----------------------------------------------------------------------

That's all for now!

Comments